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Reus is an indie game. It is based on the mix between strategy games and 2.5D games which is somewhat new to video games. My first reaction was the cool graphics, but a lot of people are complaining that there is a lot to read and that really sucks. On top of that, I didn't see any action, or ability to move the citizens or other stuff which is very important to a strategy game, so you posses the power to manipulate as much stuff as possible. Let's talk about the game more in-depth.
I was very disappointed when I had to read so much stuff for just moving around the giants and using them. It was really boring and it felt more of a piece of software rather than a game which would be fun to play. I love strategy games and this one was a cropped down strategy game where you could just move around the giants, use the lands for more powers and that's the main idea. What was the worst thing, I could not move the citizens, which made the game suck so much. Of course you can use the giants to kill them or destroy cities, but that was not the point.
The gameplay really sucked and I am telling this as a strategy game lover. If you compare this new game to the "old" Age of Empires, the movements in AOE where natural, you could select the citizens and then send them to chop down trees, while on here, if you double click on your giant and if he is on the other side of the earth, you had to wait so much for the camera to move, than again the giants moved so slow. When you created two forests near each other, two villages will spawn, not just a big one.
There were a lot of contradicts and this left to just some tiles for each village, which has no real meaning. In most strategy games you can have as much land as you can, unless there is no more place left. I liked the idea of the giants and their powers, but more than that there wasn't anything which caught my attention. Also, the view of the planet, zoomed really quick, which was somewhat silly because you could at least use the inner core for something, not just a visual addition to the game.
The graphics were cool, I really liked them. Being a 2.5D game makes it really unique, meanwhile the visual effects, like the smash of the paths, mountain creation and others, where neat. The core might change too, but again you cannot use it for anything except as an indicator. The flowers and animals had their own animations which is impressive, since a lot of games don't have this kind of feature.
Optimization was not perfect, but very good. Only stuff I saw problems and no meaning at all, was that you could pause the game from the menu, but this doesn't have any impact on the game itself. There should have been a way to make the game faster, because it seemed like playing at 0.5x speed. There should have been citizen movements or actions which was awkward, because there are barely any games without this. The game should have been easier to play and more natural because you have to read like 1 hour or more before even starting the game. The game lacked a lot of stuff which actually hurt the optimization score.
The idea of using powers and making better paths is quite interesting. You can also advance your cities and make better usage of them. Your giants might even fall asleep and you might loose the entire game. You can transmute paths and make animals more dangerous, which in turn might evolve and give a better result for your city. The giants had their own powers and you could use ambassadors to unlock powers depending on what path they are and what city they spawn.
Finally, the sounds where good, I didn't notice anything irritating like some other games. It was a relaxing sound all the time and the game felt like they were some real giants if you weren't watching what they were doing, just listening to the sounds.
Overall, the game lacked gameplay, made you read a lot and what is the worst, you could not do anything with citizens except using them as ambassadors for your giants, when they spawn. I wouldn't recommend this game, especially to those who play strategy games. Good luck!
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