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Need for speed the Run is a racing game, part of the NFS franchise. To say the truth, those racing games got worse and worse each time and I think it has to do with the known gaming recession that pushed developers to create more games with less quality in gameplay. This one is tremendously boring, because you have only one objective and you simply race through the whole city and that's it. Let's check out how it all started and what happened to our main character.
The gameplay has nothing to do with any previous NFS. You start the game in a car and have to get out of it before you die. After that, you start running away and get past the train to be safe. The objective is only to pass from one city to another and you have a lot of opponents, more than two hundred and have to pass them, finishing in first place. One interesting fact is that you go on without starting a new race, so if you ranked for example the 199th and the screen loads to a new race, you will eventually race as the 199th position. This is a good idea, but at the same time boring. You just have to race without even stopping which seems silly. It is clear that the developers tried to create a game with good visuals but the gameplay is very bad and makes the gamer feel somewhat offended. This is nothing compared to previous NFS games and I have to mention that NFS Most Wanted and Carbon were the best Need for speed games ever released. We will hardly see anything like that for years, unfortunately.
The graphics were impressive. Even if the game originates from 2011, this game feels like it was just released, only because of the graphics. You will need to have a powerful graphics card, like my HD6770 or later, to be able to play this game with good frame rates. The lightning was good, but the graphics optimization and textures were bad. I was astonished when I saw the players movements happened later than the sound. This is very convincing that the developers didn't take care enough on how the game actually performed and its final result. The textures were not good, where on some places, were very bad, even at the highest graphics. The game's environment was absolutely great. I tremendously liked all the places and there were real-life areas, so there was not a big deal done by the developers themselves, just using special devices and work is done. The user interface was cool, just like all other good games.
Optimization was good, but it felt like it was ported from the other previous games. I was very disappointing when I saw that the game actually used A to go forward instead of W, which is silly, since nearly every game out there, is already using W to go forward. Anyway, you don't have to feel bad, since you can change this stuff in the games settings. The cars mechanics and damage were pretty obvious and very good with much detail. All the physics and mechanics worked as in real life and there was nothing bad about it.
Even though all the good stuff was about graphics and some parts of optimization, I would consider the Run as the black sheep of the franchise. It was very boring though, not much to say. The story was interesting at first, when it starts like a great idea, but than you just race around and that's it. I was greatly disappointing because watching at the cool ideas of the story, it had great potential, but it just becomes a very bad game instantly. A hard lesson learned though, that great games might look great, but are like healthy apples with worms inside!
The sounds were actually taken from real life, so no big deal. I liked the tensionate sound at the very beginning where you have to get out of the car to save your life. Other than that wasn't any big deal.
Overall, the game was good only when it comes to graphics, stuff taken from real life and that is it. The story was somewhat thrilling and made you play the game for a little while, but when you do understand that you have to actually play the entire game without any new ideas, story and stuff, you feel very bad and you will absolutely think that this game had a greater potential than that.
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