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Game Dev Tycoon is a video game developer and designer game. You simply create your own company to create games of your choice, hire people with different skills and evolve into a multi-millionaire game dev office. If you have never programmed a game before, you will also learn a lot of stuff which is basically just like in real life game development.
What I loved about this game was its detail, how the player could customize his upcoming games. What I truly disliked though, was that none was going to tell you if your game will be a true landmark in computer gaming or just a crappy game. I understand the amount of money you could achieve after you get a lot of good reviews, which are always happening at the end of each game you develop. If you get a low score, you will loose a lot of fans, loose money and most important of all, time. I discovered that the trick was to create as many games as possible.
During the gameplay, you could start your own company when the game starts. After that, you will name it and the name of its first developer. You will work alone a lot before venturing forth into a more challenging game and hiring better programmers and designers. You will also get access to points, like speed and other stuff which might be cool, but really strange if you ask me, because they were not visible at all at the first stage. You can research stuff, like better A.I(Artificial Intelligence), Multiplayer, Steering wheel, new game genre, better graphics engine and other.
What is cool though, is that the research items, need a certain amount of research points and money. Also, not all of the research is unlocked, so you need to level up your character. You will level up even at specific areas, like game design or Artificial Intelligence. Your player can be trained at stage two, to have better abilities. When trying to hire other workers, you will have to train your developer in order to have hiring skills. This little stuff, is what makes this game really interesting, especially if you are a developer yourself. Worst thing is that your games are rated totally at random and if you do the same game which took 10 from all reviews, you will score 1-3 points which is somewhat nonsense. You can change the amount of time that the game needs to be developed, like changing the graphics, but lowering its other counterparts. Bear in mind that sometimes you will need to have a certain amount of a specific type in order to utilize the whole ability. For example, if you want better A.I, the development time required by the A.I itself will be much greater than leaving it without a better A.I. It will also require more money and if you don't have enough, you will have to disable it.
When trying to choose console, pc, or handheld system, you will see a lot of information and how this stuff performs. Unfortunately, when it comes to choosing the genre there is nothing telling you that this specific genre will work good if you try to do a better level design. Also, in order to use specific gaming systems, you will have to buy their licenses which sometimes come with a hefty price. You will have to see their prices and what you get for it. Remember that there are different costumers for different types of gaming systems. Trying to create something unique, is not always the case and the game itself felt like it was going to work after a certain amount of games. It felt really dump to generate a big number of points and the end result was a bad game. You will never understand if the game is good or bad and that is a very bad thing. At least they could have given an indicator.
When it comes to graphics, there is no big deal since the game is in isometric view and it feels like it was created with a typical desktop app software, rather than a true game engine. The graphics were not good if you want to mention 3D stuff, but good enough to be played. I didn't like the loading screen because it was very generic, the same as Windows 7 has. There is a lot of work to be done for this game though, especially if we are talking about indie game developers who contribute a large amount of time with a very small team to create these kind of games. If you really think about it, all latest indie games are helping the gaming industry by giving new ideas and very cool stuff, which is not met from very large companies and this is a real shame worldwide.
Optimization is not the case here. There are very good stuff and a lot, if you ask me, but the problem is with the end result of games, which is totally random. All game reviewers give out a 0-2 score difference from each other which is basically stupid, since not all got always the same idea. I think the game should have had reviewers which value the design, others programming of the game and stuff like that, not all nearly the same. There is also a very little irritating thing when trying to press buttons, mouse clicks won't always trigger them.
The idea of the game was really cool. If you have no idea what is going on with games and how they are created, you can search the web about the words you encounter while researching in this game and you will see a lot of stuff being implemented by nearly all games out there. I laughed at the idea of changing names from Nintendo to Ninvento and other gaming systems. You will encounter more gaming systems, while progressing through the game. Reaching 1 million $ for your first task was somewhat unrealistic, but I am not part of any game developing company (at the moment of writting) to talk about it.
Finally the sound. I just disabled it and started hearing music while playing. The game itself felt more of a software than a game to tell the truth, but this is my opinion. You are more than welcome to share yours. Also, bear in mind that the gameplay in HD had sound, so everyone will have an idea about it.
Overall the game becomes tremendously repetitive, even after unlocking a lot of other stuff, which simply add repetitiveness to the game. I don't know if it is worth the money buying it, but I recommend to have a look. Good luck!
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